Levels 0-2 require 30 seconds

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Levels 0-2 require 30 seconds of meditation every 30 seconds. Meditation aids in maintaining sanity. As your sanity decreases, it is increasingly likely that more enemies will spawn around you. So keep a close watch on your Sanity bar.

I would suggest setting the rendering distance between 8 and 15, based on your RAM. But you can decrease it below 8 if you want a more terrifying experience.

Levels 0-2 require 30 seconds of meditation every 30 seconds. Meditation aids in maintaining sanity. As your sanity decreases, it is increasingly likely that more enemies will spawn around you. So keep a close watch on your Sanity bar.

 

Checking specific information (by pressing H) is quite helpful. You can check your health, sanity, and endurance without meditating or healing. However, if you like a more realistic experience, you should disable it.

 

Have sugar on hand while fleeing from an adversary. As the stamina meter depletes, you must remain stationary to allow it to replenish. Always maintain a stock of three sugars.

 

Additionally, there will be placed notes throughout the stages. To trace the notes, stoop and collaborate (Left Ctrl and E). The notes are a non-interactive component of the game.

 

Also note, never. And I mean NEVER stand on a trap door that reads "FUN" with several smiley faces. Since, if you do so, you will torture yourself to death.  backrooms game

 

When you observe a blue particle flying around, you are close to a door. The particle will indicate where the closest door is. Use it as a guide. There you'll locate your door.

 

Utilize any available chairs. Chairs serve as the game's save file. Notably, the game does not save automatically. It only saves when you've moved to a different level or sat down in a chair. Consequently, bear this in mind when you prepare to leave the game.

 

Level 0

This level is ideal for grinding loot to get a head start. Start by opening all related boxes. You can only advance to the next level if you have two almond waters, three sweets, one book, four batteries (optional), and a lantern, which is the special item.

 

Level 0 is noted for having the fewest number of enemies and is an ideal place to begin. If you begin to observe eyeballs on the walls. Then it is a message that you should start meditating as soon as possible.

 

Never approach any entity, regardless of how harmless it may look. The only entity that you can approach is one that resembles a buff man made of concrete with hair. They function similarly to Minecraft villagers in that they cannot harm you but can engage in commerce with you.

 

 

On each level, there are additional artifacts. Each artifact at this level increases your maximum stamina by 20%. Before proceeding to the next level, it is advisable to acquire two to four of these artifacts. Due to the fact that running is vital to the game.

 

Level 1

Alright. Therefore, here the difficulty begins to increase. And you will come upon a new creature known as the Smiler. Once strange smiley faces begin to float across your screen, you'll recognize the entity. Start meditating, and the creature will vanish on its own. Moving about and relying on literature to restore your sanity will only make things worse.

 

It is essential to have batteries at this level, as there are now more animals known as Dullers. The closer a duller is, the darker the room becomes. Two strikes from the Dullers will be fatal. First, beam the flashlight at them and go as far away as possible, then run away and consume one sugar cube when your stamina runs out. And run until your stamina disappears. The second technique to get rid of them is to let them harm you and then drink almond water.

 

The relics on this level augment your flashlight's maximum battery capacity. Each artifact grants you a 20% increase to this stat. Before advancing to the next level, it is advised that you possess two to three of these items.

 

Prepare an abundance of sugar cubes and almond water before proceeding to the next step. Since Level 2 is more difficult than Level1, there is a progression in difficulty.

 

Level 2

Level 2 can make you feel claustrophobic, but have no fear; this is just the beginning of the medium difficulty. Here, you seek to amass as many additional resources as possible for the next level. Considering that Level 3 is awful for a novice. In Level3, Dullers appear considerably more frequently.

 

Level 2 is comparable to Level1, but demands quicker reflexes.

 

Each artifact on Level 2 reduces the enemy spawn rate by 5%. And this is excellent news, as there are many enemies on Level 3. It is advised that four to six of these artifacts be obtained before advancing to Level 3.

 

Level 3

Now you're in the beginner's hell, or so I've heard it described. Similar to flies, the frequency of dullards has increased. It is advised to practice meditation every 20-30 seconds. As your sanity decreases, so does the pace at which Dullers spawn.

 

You may see elevators that resemble doors, but they are not doors. Each interaction with the bogus elevator will inflict 50 damage on your character. Due to the rate of Duller spawning, this is a huge amount of damage. In addition, random moths will attempt to attack you. And they are impossible to avoid. Therefore, be prepared to heal yourself after being attacked.

 

It is crucial to have sugar cubes and almond water in this level, as they provide a huge edge against foes.

 

The Level 3 artifacts augment your maximum health. Each item adds 20% to your maximum health. Prior to advancing to the next level, it is advised to collect between three and five of these artifacts. Since health is significant on Level 4,

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